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Best 3D Modeling Software for Mac: 3D Printing with Mac OS
Not all 3D modeling software is available for every operating system. That’s why we compiled a list of the most popular 3D design programs for Mac users. Read on to discover the top 20!
The list of the most used 3D design software for Mac (see below) is based upon our list of the 25 most popular 3D modeling programs. However, we excluded software that is not available or not suitable for the Mac OS. This leaves us with the ultimate 3D modeling list for Macintosh users.
The Ranking: 3D Modeling Software for Mac Users
The two most used 3D modeling software programs for Macintosh devices are freeware program Blender (score: 80) and freemium software SketchUp (75). Blender is known for its enormous design freedom and its endless number of tools and functions – however, it’s also known for its steep learning curve. SketchUp, on the other hand, is said to be rather beginner-friendly and great for architectural and geometric objects. However, it’s not suited for creating organic structures.
Next come three programs from the Autodesk family: its professional high-end programs AutoCAD (59) and Maya (59) as well as its beginner-friendly free-to-use online app Tinkercad (51) all score well with Mac users. ZBrush (49), a professional 3D sculpting software, comes in 6th. Its free light version, named Sculptris (19), made it to rank 15.
After ZBrush, Cinema 4D (43), 123D Design (42), OpenSCAD (38), and Rhinoceros (36) complete the list of the top 10.
Screenshot of SketchUp, a popular 3D modeling software with Mac users.
The Popularity Score for 3D Modeling Programs
We calculated the popularity of a 3D modeling software for Mac based on their ‘popularity score’ in the 3D printing community. The popularity score consists of mentions and fans on social media, page authority, forum mentions, video mentions, 3D printing database mentions, and Google results. This score is especially helpful if you’re looking for a modeling software for Mac that is widely used for 3D printing, so you can be assured of an online community to brainstorm with and help you out if you get stuck.
3D Design Programs that Won’t Run on Apple’s Mac
Most 3D design programs are available for Windows and Mac users alike. However, some 3D design software that is not available for Mac OS includes Solidworks (62), 3DS Max (55), and Inventor (55). While these are not many, they still represent quite popular 3D modeling software packages. In our original list which includes all platforms, these programs ranked 3rd, 6th, and 7th among the most popular.
Some good news to end with: there are more and more options for Mac users. For example, Rhino 5 is available for Mac. Since many 3D design apps run online now (browser-based), programs like Tinkercad and 3DTin are also accessible from any device. With Cheetah3D there’s also a 3D design software which is exclusively available for Mac OS.
Are you new to the world of 3D modeling and 3D printing? Make sure to avoid these 5 common mistakes in order to create stunning designs. Do you already know how to create printable 3D files? Then simply upload them to our website, choose from more than 100 materials and finishes, and let us take care of printing your object.
This document is the starting point for learning how to create Mac apps. It contains fundamental information about the OS X environment and how your apps interact with that environment. It also contains important information about the architecture of Mac apps and tips for designing key parts of your app.
At a Glance
Cocoa is the application environment that unlocks the full power of OS X. Cocoa provides APIs, libraries, and runtimes that help you create fast, exciting apps that automatically inherit the beautiful look and feel of OS X, as well as standard behaviors users expect.
Cocoa Helps You Create Great Apps for OS X
You write apps for OS X using Cocoa, which provides a significant amount of infrastructure for your program. Fundamental design patterns are used throughout Cocoa to enable your app to interface seamlessly with subsystem frameworks, and core application objects provide key behaviors to support simplicity and extensibility in app architecture. Key parts of the Cocoa environment are designed particularly to support ease of use, one of the most important aspects of successful Mac apps. Many apps should adopt iCloud to provide a more coherent user experience by eliminating the need to synchronize data explicitly between devices.
Relevant Chapters:The Mac Application Environment, The Core App Design, and Integrating iCloud Support Into Your App
Common Behaviors Make Apps Complete
During the design phase of creating your app, you need to think about how to implement certain features that users expect in well-formed Mac apps. Integrating these features into your app architecture can have an impact on the user experience: accessibility, preferences, Spotlight, services, resolution independence, fast user switching, and the Dock. Enabling your app to assume full-screen mode, taking over the entire screen, provides users with a more immersive, cinematic experience and enables them to concentrate fully on their content without distractions.
Relevant Chapters:Supporting Common App Behaviors and Implementing the Full-Screen Experience
Get It Right: Meet System and App Store Requirements
Configuring your app properly is an important part of the development process. Mac apps use a structured directory called a bundle to manage their code and resource files. And although most of the files are custom and exist to support your app, some are required by the system or the App Store and must be configured properly. The application bundle also contains the resources you need to provide to internationalize your app to support multiple languages.
Finish Your App with Performance Tuning
As you develop your app and your project code stabilizes, you can begin performance tuning. Of course, you want your app to launch and respond to the user’s commands as quickly as possible. A responsive app fits easily into the user’s workflow and gives an impression of being well crafted. You can improve the performance of your app by speeding up launch time and decreasing your app’s code footprint.
Relevant Chapter:Tuning for Performance and Responsiveness
How to Use This Document
This guide introduces you to the most important technologies that go into writing an app. In this guide you will see the whole landscape of what's needed to write one. That is, this guide shows you all the 'pieces' you need and how they fit together. There are important aspects of app design that this guide does not cover, such as user interface design. However, this guide includes many links to other documents that provide details about the technologies it introduces, as well as links to tutorials that provide a hands-on approach.
In addition, this guide emphasizes certain technologies introduced in OS X v10.7, which provide essential capabilities that set your app apart from older ones and give it remarkable ease of use, bringing some of the best features from iOS to OS X.
See Also
Mac Os X App Cleaner
The following documents provide additional information about designing Mac apps, as well as more details about topics covered in this document:
To work through a tutorial showing you how to create a Cocoa app, see Start Developing Mac Apps Today.
For information about user interface design enabling you to create effective apps using OS X, see OS X Human Interface Guidelines.
To understand how to create an explicit app ID, create provisioning profiles, and enable the correct entitlements for your application, so you can sell your application through the Mac App Store or use iCloud storage, see App Distribution Guide.
For a general survey of OS X technologies, see Mac Technology Overview.
To understand how to implement a document-based app, see Document-Based App Programming Guide for Mac.
Best Mac Os X Apps
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